A fun particle simulation experiment I worked on using the Insydium Nexus addon for Blender
Some behind the scenes of the coloring process
For this project, Davinci really helped when compositing and color grading. On the left is the raw render from Blender rendered in EXR, and on the right is the final color grading done in Resolve. The passes I used most are Mist, Volume Direct and CryptoMattes.
How it looks in Blender
Thanks for watching!!
And stay awesome😁
And stay awesome😁